cameos
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cameos [2024/12/30 18:12] – created gm_mike | cameos [2025/01/12 16:01] (current) – gm_tamsin | ||
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Due to the design of the game, Night Knights will not need any " | Due to the design of the game, Night Knights will not need any " | ||
- | This is where our **Cameo** option comes in - let us know if you'd like to drop by, and we'll come up with one or more NPC(s) for you to play. These will be characters designed to have a short but significant impact, to give you plenty to do for a session. They won't be designed to be recurring, so the more notice we have the better we can make this character fit in in the moment of the story, regardless of which session you'll be able to make. | + | This is where our **Cameo** option comes in - let us know if you'd like to drop by, and we'll come up with one or more NPC(s) for you to play. These will be characters designed to have a short but significant impact, to give you plenty to do for a session. They won't be designed to be at every session (though if you let us know you're likely to be able to cameo again in future, we may write a character that makes sense to come back later), so the more notice we have the better we can make this character fit in in the moment of the story, regardless of which session you'll be able to make. |
- | As mentioned above, this game does not have space for regular crew, but depending on how many players sign up we may be open to taking on a couple more GMs, so do feel free to reach out if this might be of interest to you. | + | We do not expect cameos to pay for sessions, though you may if you wish to help contribute towards the hall costs. |
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+ | As mentioned above, this game does not have space for regular crew. In the event that we have more players sign up than we can handle, | ||
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cameos.1735582379.txt.gz · Last modified: 2024/12/30 18:12 by gm_mike