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character_creation [2025/01/10 12:53] gm_tamsincharacter_creation [2025/01/30 10:24] (current) gm_mike
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 ===== Summary ===== ===== Summary =====
  
-To create a character, follow the guide below and submit a character using our submission form. If you have any questions about your character, feel free to come along to our character creation session (see [[when and where]]) or email the gm team at [[gm@nightknights.oxfordlarp.com]]. For players wishing to start at session 1characters need to be submitted by Tuesday 21st January. It is possible to create a character and join the game once it's started - we ask that you try and get your character to us at least a week before the session you intend to start at, so that we can review it at the GM meeting.+To create a character, follow the guide below and submit a character using our [[https://forms.gle/EPraQ4u1YTMRdBia7 |submission form]]. If you have any questions about your character, feel free to come along to our character creation session (7:30pm, 15th January, at the Cowley Retreat)or email the gm team at [[gm@nightknights.oxfordlarp.com]], or ask in our [[https://discord.gg/Hv8BkphaJ2|discord server]]((bear in mind anything on that server will be publicso if your question relates to secret character details, it's better in an email)) 
 + 
 +It is possible to create a character and join the game once it's started - we ask that you try and get your character to us at least a week before the session you intend to start at, so that we can review it at the GM meeting.
  
 =====Character Summary===== =====Character Summary=====
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 === Type of Toy === === Type of Toy ===
 What kind of toy are you? Are you a teddybear? Some other stuffed animal? An action figure? Perhaps a remote control car? Be whatever you like, but please stay within the following guidelines: What kind of toy are you? Are you a teddybear? Some other stuffed animal? An action figure? Perhaps a remote control car? Be whatever you like, but please stay within the following guidelines:
-  * No real-world brands or trademarks. You can take inspiration from the real world if you like, but you can't be an actual Barbie, or Beanie Baby, or Furby, for example.+  * No real-world brands or trademarks. You can take inspiration from the real world if you like, but you can't be an actual Barbie, or Beanie Baby, or Furby, for example. You can also use [[pop_culture|Pop Culture]] for inspiration, but this list is not exhaustive - you can also make up your own show/brand for your toy.
   * You must have a face. We've decided this is the requirement for a toy to be sufficiently person-like to be a character. It can be abstract, but you need something that is identifiable as a face.   * You must have a face. We've decided this is the requirement for a toy to be sufficiently person-like to be a character. It can be abstract, but you need something that is identifiable as a face.
   * You must be some sort of toy that would be found in an 8-year-old's bedroom.   * You must be some sort of toy that would be found in an 8-year-old's bedroom.
   * You may play a multi-part toy, for example a Mr Potato Head equivalent, but you must choose one part of you to be your "core", the bit that is, ultimately, "you".   * You may play a multi-part toy, for example a Mr Potato Head equivalent, but you must choose one part of you to be your "core", the bit that is, ultimately, "you".
   * You may only play a single toy - you can play a single green army man as the representative of your squadron, but each figure is their own entity. You can't play the entire bucket of army men as a hive-mind or anything like that.   * You may only play a single toy - you can play a single green army man as the representative of your squadron, but each figure is their own entity. You can't play the entire bucket of army men as a hive-mind or anything like that.
 +  * You may not play a toy that is a representation of an infant or toddler.
  
 === Background === === Background ===
  
-A short background of your character. Who are you as a person? How did you come to be Jordan's toy? Were you a present, were you second hand? What's your relationship with Jordan? Do you think of yourself as a toy, or do you consider yourself to be the character you represent, like Buzz Lightyear in the first Toy Story?+A short background of your character. Who are you as a person? How did you come to be Jordan's toy? Were you a present, were you second hand? What's your relationship with Jordan? What is your character afraid of?
  
 This is also a good place to put any character goals you have (both IC and OC) if you have them, so we know what you or your character is hoping to achieve over the game. This of course may change completely during the course of the game, or you might not have any specific goals at game start, so no pressure to have to include anything specific. This is also a good place to put any character goals you have (both IC and OC) if you have them, so we know what you or your character is hoping to achieve over the game. This of course may change completely during the course of the game, or you might not have any specific goals at game start, so no pressure to have to include anything specific.
  
-===== Advantages and Disadvantages =====+=== Public Bio ==
 + 
 +A short (1-3 paragraphs) description of your character, which will be publicly displayed on the wiki, setting out what Jordan's other toys would reasonably know about them.  This should include some indication of what kind of toy you are, how long Jordan has owned you, and perhaps where you came from (and in particular, if you were previously owned by Kelly, Jordan's sister). 
 + 
 +===== Traits ===== 
 + 
 +At game start, Traits come in two types - Advantages, and Disadvantages. Every character can have two Advantages for free. You can also take a third Advantage, but if you do, you must choose to either: 
 +  - Take a Disadvantage (see below), or 
 +  - Have the third Advantage as a "missing advantage", representing equipment that does not start play in Jordan's room. It is somewhere in the House (we will decide where), and must be located and retrieved before you will be able to use it. 
  
-Every character can have two Advantages for free. You can also take a third Advantage, but if you do, you must choose to either take a Disadvantage (see below), or for the third Advantage to represent equipment that does not start play in Jordan's room. It is somewhere in the House (we will decide where), and must be located and retrieved before you will be able to use it. Note that if you choose the second option, the third Advantage must represent something physical that can be separated from you, rather than an innate property.+Note that if you choose the second option, the third Advantage must represent something physical that can be separated from you, rather than an innate property.
  
 Note that these categories of Advantages are deliberately very broad and open, with a lot of overlap. Many different categories might have the same overall result - for example, if you wanted to be able to heal other toys, that might be represented by Skill: Doctor, or Power: Life Magic, or Accessory: Healing Gun, or even Tool: Needle and Thread((though a needle and thread is likely to be less useful for repairing a plastic action figure than for stitching up a plush animal)). The categories themselves have no actual mechanical effect, and are only intended to serve as guidance to narrative flavour. If you can't decide what category something fits into, don't worry about it - just write what you'd like to be able to do, using the examples below as a jumping off point, and we'll work with you to come up with something that makes sense. Note that these categories of Advantages are deliberately very broad and open, with a lot of overlap. Many different categories might have the same overall result - for example, if you wanted to be able to heal other toys, that might be represented by Skill: Doctor, or Power: Life Magic, or Accessory: Healing Gun, or even Tool: Needle and Thread((though a needle and thread is likely to be less useful for repairing a plastic action figure than for stitching up a plush animal)). The categories themselves have no actual mechanical effect, and are only intended to serve as guidance to narrative flavour. If you can't decide what category something fits into, don't worry about it - just write what you'd like to be able to do, using the examples below as a jumping off point, and we'll work with you to come up with something that makes sense.
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 ===Skill=== ===Skill===
-A mundane skill you're expert in. Maybe you're Heart Surgeon Sally and are trained in medicine, or Mountaineer Adventure Man and you're an expert climber. Or perhaps it has nothing to do with your theming as a toy, and you just got really into accountancy for some reason.+A mundane skill you're expert in. Maybe you're Heart Surgeon Sally and are trained in medicine, or Mountaineer Adventure Man and you're an expert climber. Or perhaps it has nothing to do with your theming as a toy, and you're a fish that just got really into mechanical tinkering.
  
 ===Power=== ===Power===
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 ===Accessory=== ===Accessory===
-You have a thing! Some piece of equipment that does something useful. Maybe you have X-ray goggles, or a magic key that can open any door. Perhaps a magnifying glass that can unerringly find clues. Accessories can do many things, what does yours do?+You have a thing! Some piece of equipment that does something useful. Maybe you have X-ray goggles, or a magic key that can open any door. Perhaps a magnifying glass that can unerringly find clues. Accessories can do many things, what does yours do? Note that you can have [[Toys|accessories]] that have no mechanical impact (e.g. clothes), and you don't need to take an Advantage for that.
  
 ====Disadvantages==== ====Disadvantages====
  
-If you wish to begin play with three Advantages, you will also need to take a Disadvantage. Disadvantages are properties that make your character's life harder. We are not providing an exhaustive list of available Disadvantages, you are free to make up your own. They should be roughly as impactful as the examples below, and again, we are happy to work with you to decide the details.+If you wish to begin play with three Advantages, you will either need to take a Disadvantage, or choose for that advantage to start play somewhere other than Jordan's room (so you don't have immediate access to it). Disadvantages are properties that make your character's life harder. We are not providing an exhaustive list of available Disadvantages, you are free to make up your own. They should be roughly as impactful as the examples below, and again, we are happy to work with you to decide the details.
  
 ===Example Disadvantages=== ===Example Disadvantages===
   * You have no arms, and struggle to manipulate objects   * You have no arms, and struggle to manipulate objects
   * You have a short battery life and need regular recharging   * You have a short battery life and need regular recharging
-  * One of your Advantages is powered by the sun, and only functions during the Day action+  * One of your Advantages is powered by the sun, and only functions during the [[turnsheeting|Day action]]
   * You have lights on, are scented, make noise while moving, or otherwise are very easily noticeable - hiding from monsters is super hard   * You have lights on, are scented, make noise while moving, or otherwise are very easily noticeable - hiding from monsters is super hard
   * You have a programmed dance routine that can randomly get set off, rendering you helpless for the seconds it takes to run through   * You have a programmed dance routine that can randomly get set off, rendering you helpless for the seconds it takes to run through
character_creation.1736513601.txt.gz · Last modified: 2025/01/10 12:53 by gm_tamsin