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conduct_and_themes [2024/12/30 18:12] – created gm_mikeconduct_and_themes [2025/01/12 15:59] (current) gm_tamsin
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 All games run by [[https://www.oxfordlarp.com|OLS]] are subject to the Conduct and Themes Policy which can be found on the [[https://docs.google.com/document/d/1KaYDNtRp9ygv-zthFJwSq8vvE9pVHwrtehBwjB1Ng4U/edit?usp=drive_link|OLS google drive]].  It is expected that all GMs and players will be familiar with this policy when playing //Night Knights//. All games run by [[https://www.oxfordlarp.com|OLS]] are subject to the Conduct and Themes Policy which can be found on the [[https://docs.google.com/document/d/1KaYDNtRp9ygv-zthFJwSq8vvE9pVHwrtehBwjB1Ng4U/edit?usp=drive_link|OLS google drive]].  It is expected that all GMs and players will be familiar with this policy when playing //Night Knights//.
  
-We would like to remind all participants that the spirit of the policy is to be considered more authoritative than the exact wording, and legalistic attempts to defend breaches of acceptable behaviour will not be treated as valid.((This wording has been taken from the Snakepit games policy, found here: https://docs.google.com/document/d/134o8SzVmd7g2ymXfNzQ6axlBC96RtmAkw1U10gjWzAI/edit)) We expect players to follow a general policy of treating other players with respect.+We would like to remind all participants that the spirit of the policy is to be considered more authoritative than the exact wording, and attempts to defend unacceptable behaviour legalistically will not be appreciated or treated as valid.((This wording has been adapted from the Snakepit games policy, found here: https://docs.google.com/document/d/134o8SzVmd7g2ymXfNzQ6axlBC96RtmAkw1U10gjWzAI/edit)) We expect players to follow a general policy of treating other players with respect.
  
 =====Conduct===== =====Conduct=====
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 Players (and GMs) in Night Knights are expected to maintain a good IC/OC divide. This means understanding that feelings between characters (whether that's anything from hatred to romantic) are between characters, and not the people playing them. We encourage you to talk to players who you've had particularly intense interactions with before/after sessions to make sure you are keeping the character separate from the player. See [[tips for roleplayers]] for more suggestions on this (including advice on //character bleed//). Players (and GMs) in Night Knights are expected to maintain a good IC/OC divide. This means understanding that feelings between characters (whether that's anything from hatred to romantic) are between characters, and not the people playing them. We encourage you to talk to players who you've had particularly intense interactions with before/after sessions to make sure you are keeping the character separate from the player. See [[tips for roleplayers]] for more suggestions on this (including advice on //character bleed//).
  
-As per the Conduct and Themes Policy, if you wish to raise an issue with regards to another player, contact the GM Team ([[gm@night-knights.oxfordlarp.com]]); if you wish to raise an issue with regards to a GM, contact the Head GM, Tamsin, privately ([[tamcoton@gmail.com]]), and if you wish to raise an issue with regards to the Head GM then please contact the Society Chair ([[michaelchester1989@gmail.com]]).+As per the Conduct and Themes Policy, if you wish to raise an issue with regards to another player, contact the GM Team ([[gm@night-knights.oxfordlarp.com]]); if you wish to raise an issue with regards to a GM, contact the Head GM, Tamsin, privately ([[tamcoton@gmail.com]]), and if you wish to raise an issue with regards to the Head GM then please contact the Society Secretary, Phil Barber ([[iamthespaceinvader@gmail.com]]). 
 + 
 +===PvP=== 
 + 
 +Night Knights is primarily a PvE game, with the players teaming up to protect Jordan from the Monsters Under the Bed.  However, there is always a possibility of PvP occurring, as characters disagree on how best to do this, or whether the dangers of a course of action outweigh the benefits. 
 + 
 +We **require** an out-of-character check-in before any violent or potentially lethal PvP action - i.e. anything which would result in your character (or those under their control) causing physical harm to another character, or anything where your character's actions would foreseeably and deliberately result in the death of the other character.  You should contact the other player, either talking to them in session or sending an email, and let them know that your character is planning to attack theirs.  You are not required to give details (beyond whether the PvP will be violent or lethal), though this might help to give context. 
 + 
 +The purpose of this check-in is to give warning to the targeted player, and to allow the players to engage with each other OOC despite their conflict IC.  Someone checking in with you about violent PvP should not change your character's actions, unless your character learns about the impending attack seperately((occasionally the discussion around the check-in might conclude that it would make sense to change your actions to make your character //more// of an easy target, or amp up the drama of the fight.  Those changes are fine)).  In most circumstances, this is a warning, not an opportunity to refuse to participate in the PvP - though the GMs are available to advise, facilitate discussions, and make a ruling if required. 
 + 
 +We no not require such a check-in for other forms of PvP, e.g. social manoeuvring, sabotage, or similar, though we recommend it as this will often lead to a better story overall. 
 + 
 +===Deep Emotional Roleplay - Ballgowning=== 
 + 
 +For deep emotional roleplay, such as roleplaying relationships, attraction between characters, fierce rivalries, or other strong emotions towards player characters, we require an OC check-in between the players to ensure that everyone is comfortable.  This can be as detailed or as cursory as desired - though preference should go towards planning things out more deeply if the players disagree - and can be as simple as "are you comfortable for my character to be attracted to yours, and them getting into a relationship?" 
 + 
 +If either party is not comfortable out-of-character with the deep emotional roleplay, the other should back off from that roleplay.  In some cases, the deep emotional roleplay may be the result of an enmity that develops due to one character's antagonistic actions - it may be appropriate for that more antagonistic character to back off from those actions if the player cannot handle the in-character consequences resulting from them.  The GM team are available to help advise and make a judgement call on any issues that arise. 
 + 
 +Note that since Night Knights is a game about a child's toys, sexual roleplay between characters is not appropriate for this game, and is listed as a banned theme below. Any romance should be limited to a children's cartoon understanding of romantic relationships (i.e. kissing and hugs, but no heavy petting).
  
 ===AI Policy=== ===AI Policy===
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     * These may occur in nightmares or within the "monster-level" of the fiction.  In the IC "human world", such things will not occur during the game.     * These may occur in nightmares or within the "monster-level" of the fiction.  In the IC "human world", such things will not occur during the game.
   * Bullying   * Bullying
-    * There may be mentions of bullying +    * There may be mentions of bullying targeting one or other of the child NPCs in the game, as might be experienced in a real-world school
   * Torture   * Torture
   * Manifestation of progressive illness   * Manifestation of progressive illness
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   * Violence specifically targeting minors   * Violence specifically targeting minors
     * This is a game about a child being under threat from the monsters under the bed.  While there will be no physical harm to Jordan as a direct result of these attacks, there will be perceived threat, and potential psychological consequences.     * This is a game about a child being under threat from the monsters under the bed.  While there will be no physical harm to Jordan as a direct result of these attacks, there will be perceived threat, and potential psychological consequences.
-    * Some toys will be depictions of minors (e.g. baby dolls).  These will be under the same threat as any other toy.+    * All toys are under some threat of violence.  We are disallowing toys which are depictions of babies and toddlers, but toys which are depictions of older children may exist - any violence to them will not be described in detail.
  
 ==== Forbidden Themes ==== ==== Forbidden Themes ====
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   * Consensual sexual contact   * Consensual sexual contact
     * Romance between toys is fine, but should be limited to a children's cartoon understanding of romantic relationships (i.e. kissing and hugs, but no heavy petting)     * Romance between toys is fine, but should be limited to a children's cartoon understanding of romantic relationships (i.e. kissing and hugs, but no heavy petting)
-  * Extreme or indiscriminate violence (against people or animals) +  * Extreme or indiscriminate violence (against humans or animals) 
-  * Extreme gore (involving people or animals)+  * Extreme gore (involving humans or animals)
   * Addiction, such as drug or gambling addiction   * Addiction, such as drug or gambling addiction
   * Slavery or human trafficking   * Slavery or human trafficking
conduct_and_themes.1735582341.txt.gz · Last modified: 2024/12/30 18:12 by gm_mike