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emails [2025/01/12 16:03] gm_tamsinemails [2025/01/13 17:47] (current) gm_mike
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 As a guideline, the default should be to send emails that make all the points you need to make at once - more like sending a letter than the start of a spoken conversation.  This means that people with less time to reply to emails do not miss out, because they can't devote time to a back-and-forth between the characters.  This is not a hard-and-fast rule, and there will be times when it makes sense to have a longer conversation as the discussion goes back and forth, or when both players are happy with a more conversational style of roleplay. As a guideline, the default should be to send emails that make all the points you need to make at once - more like sending a letter than the start of a spoken conversation.  This means that people with less time to reply to emails do not miss out, because they can't devote time to a back-and-forth between the characters.  This is not a hard-and-fast rule, and there will be times when it makes sense to have a longer conversation as the discussion goes back and forth, or when both players are happy with a more conversational style of roleplay.
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-The [[GM Team]] have indicated on their bios which of them are happy with a more conversational style of emails. 
  
 In character communication between sessions should be via email, rather than on other platforms such as discord - this helps the GM team to keep an eye on what's going on in the game (and can occasionally let us troubleshoot things if some information is spreading around the players which their characters would know to be false). In character communication between sessions should be via email, rather than on other platforms such as discord - this helps the GM team to keep an eye on what's going on in the game (and can occasionally let us troubleshoot things if some information is spreading around the players which their characters would know to be false).
emails.1736697803.txt.gz · Last modified: 2025/01/12 16:03 by gm_tamsin