example_turnsheet
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example_turnsheet [2024/12/30 18:15] – created gm_mike | example_turnsheet [2025/01/12 16:04] (current) – gm_tamsin | ||
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====== Example Turnsheet - Detective Gizmo - Turn X ====== | ====== Example Turnsheet - Detective Gizmo - Turn X ====== | ||
+ | |||
+ | //GM Note: These examples are presented to demonstrate ways to set out your turnsheet actions, and what the GMs expect to see in an action. | ||
+ | |||
+ | //All the characters mentioned here are made up for the purposes of this example.// | ||
==== Summary ==== | ==== Summary ==== | ||
- | * Defend Jordan against the shadow-creatures from the cupboard, with a cunning arrangement of mirrors | + | * Day - Help decorate Solarium' |
- | * Help decorate Solarium' | + | * Night - Defend Jordan against the shadow-creatures from the cupboard, with a cunning arrangement of mirrors |
- | ===== Class Action | + | ===== Day Action ===== |
== Aim == | == Aim == | ||
- | Defend Jordan against the shadow-creatures from the cupboard, with a cunning arrangement of mirrors | + | Help decorate Solarium' |
== Details/ | == Details/ | ||
- | The Seer predicts that the things coming from the cupboard tonight will be shadow monsters - our normal weapons won't do much, but bright light should | + | Solarium thinks his castle playset needs a bit of a redesign, and I'm inclined to agree - where we disagree is on what that should |
- | I' | + | So I'm going to be helping with the decoration, but definitely adding extra skulls |
- | If that fails and we need to get up close and personal, I have the glowstick Buzzy Beetle found in the attic last turn - it' | + | OC: I'm expecting a certain amount of shenanigans here, entirely happy for the castle |
== Relevant Items and Traits == | == Relevant Items and Traits == | ||
- | * Glowstick | + | * Packing material |
- | * Trait: Gadget mastery, | + | * Fabric for banners (to cover over the skulls when Solarium |
- | * Bravery 5 - if push comes to shove, I'm going to be happy to get up close and personal with the monsters... | + | |
- | * Durability 1 - ...and nothing could possibly go wrong with that | + | |
== Relevant PCs & NPCs == | == Relevant PCs & NPCs == | ||
- | * Constructabot MK2 | ||
* Prince Solarium | * Prince Solarium | ||
- | * | ||
- | ===== Freeform | + | |
+ | ===== Night Action ===== | ||
== Aim == | == Aim == | ||
- | Help decorate Solarium' | + | Defend Jordan against the shadow-creatures from the cupboard, with a cunning arrangement of mirrors |
== Details/ | == Details/ | ||
- | Solarium thinks his castle playset needs a bit of a redesign, and I'm inclined to agree - where we disagree is on what that should | + | The Seer predicts that the things coming from the cupboard tonight will be shadow monsters - our normal weapons won't do much, but bright light should |
- | So I'm going to be helping with the decoration, but definitely adding extra skulls | + | I' |
- | OC: I'm expecting a certain amount of shenanigans here, entirely happy for the castle | + | If that fails and we need to get up close and personal, I have the glowstick Buzzy Beetle found in the attic last turn - it' |
== Relevant Items and Traits == | == Relevant Items and Traits == | ||
- | * Packing material | + | * Glowstick |
- | * Fabric for banners (to cover over the skulls when Solarium | + | * Skill: Gadget mastery, |
+ | * Bravery 5 - if push comes to shove, I'm going to be happy to get up close and personal with the monsters... | ||
+ | * Durability 1 - ...and nothing could possibly go wrong with that | ||
== Relevant PCs & NPCs == | == Relevant PCs & NPCs == | ||
+ | * Constructabot MK2 | ||
* Prince Solarium | * Prince Solarium | ||
- | |||
===== Trades ===== | ===== Trades ===== | ||
* Give Buzzy Beetle the fancy glasses I found last turn - they' | * Give Buzzy Beetle the fancy glasses I found last turn - they' | ||
+ | |||
===== Minor Actions ===== | ===== Minor Actions ===== | ||
* Attend Lady Fancypants' | * Attend Lady Fancypants' | ||
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---- | ---- | ||
- | ======Other Example | + | ======Other Example Actions====== |
- | ===== Class Action - Crafter===== | + | //The next few actions are presented to give a bit more context for how the Night action above might look from the perspective of other characters// |
+ | |||
+ | ===== Night Action - Constructabot MK2===== | ||
== Aim == | == Aim == | ||
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* Mirrors (from Floppy the Fox) | * Mirrors (from Floppy the Fox) | ||
- | * Trait: large scale construction specialist | + | * Skill: large scale construction specialist |
+ | * Tool: Welding Torch | ||
+ | * Playset: Scrapyard | ||
* Bravery 1 - I'll be getting the hell out of there before the monsters show up, whether or not the work is done. | * Bravery 1 - I'll be getting the hell out of there before the monsters show up, whether or not the work is done. | ||
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* Prince Solarium - doing moon magic | * Prince Solarium - doing moon magic | ||
- | ===== Class Action - Dreamweaver===== | + | ===== Night Action - Prince Solarium |
+ | |||
+ | //GM Notes: This is presented as an example of an action the player expects to fail, but thinks will make a good story in the process. | ||
+ | |||
+ | //Note that this action says some things that //might// happen based on the player' | ||
== Aim == | == Aim == | ||
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== Relevant Items and Traits == | == Relevant Items and Traits == | ||
* Imagination - werewolf dream | * Imagination - werewolf dream | ||
- | * Trait: Prince of the Sun - helping with sun-based actions (and the moon is just reflected sunlight...) | + | * Power: Solar Magic - This probably won't work because |
- | * Trait: Light-up action - As a backup light source | + | * Power: Light-up action - As a backup light source |
- | * Trait: Weaker in Darkness - This is definitely going to be an issue here - it'll be fine once the magic gets started, but it's going to be dim until then and if the monsters get to me that' | + | * Disadvantage: Weaker in Darkness - This is definitely going to be an issue here - it'll be fine once the magic gets started, but it's going to be dim until then and if the monsters get to me that' |
* Bravery 3 - A celestial prince never backs down! | * Bravery 3 - A celestial prince never backs down! | ||
* Durability 1, Love 4, chance of success -2, chance of death +1 - But maybe he should. | * Durability 1, Love 4, chance of success -2, chance of death +1 - But maybe he should. | ||
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* Dangit the Crow - When we spoke in session they thought I was shiny and would make a good decoration for their nest, just gonna point that out... | * Dangit the Crow - When we spoke in session they thought I was shiny and would make a good decoration for their nest, just gonna point that out... | ||
- | ===== Class Action - Scout===== | + | //GM Note: One more example action, as an example of interacting with the wider house (which is from a later turnsheet and gives some hints as to how the previous action might have gone.)// |
+ | |||
+ | ===== Day Action - Buzzy Beetle===== | ||
== Aim == | == Aim == | ||
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We need something extra shiny to trade (and we're getting a few options, because we might be able to get more things from the crows this way) - I'm going up into the attic, because I've got a good track record of sneaking past the monsters up there. | We need something extra shiny to trade (and we're getting a few options, because we might be able to get more things from the crows this way) - I'm going up into the attic, because I've got a good track record of sneaking past the monsters up there. | ||
- | There' | + | There' |
== Relevant Items and Traits == | == Relevant Items and Traits == | ||
- | * Trait: Stealthy | + | * Skill: Stealthy |
== Relevant PCs & NPCs == | == Relevant PCs & NPCs == |
example_turnsheet.1735582518.txt.gz · Last modified: 2024/12/30 18:15 by gm_mike