introduction
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introduction [2024/12/30 18:10] – created gm_mike | introduction [2025/01/12 15:58] (current) – gm_tamsin | ||
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* **OOC** or **OC:** Out of Character. Events and circumstances in the real world. For example, //Night Knights// sessions take place OOC every fortnight, on a Wednesday, as listed in [[when and where]]. | * **OOC** or **OC:** Out of Character. Events and circumstances in the real world. For example, //Night Knights// sessions take place OOC every fortnight, on a Wednesday, as listed in [[when and where]]. | ||
- | * **IC:** In Character. Events and people in the world of //Night Knights//. For example, the sessions of //Night Knights// occur IC every day, in a child' | + | * **IC:** In Character. Events and people in the world of //Night Knights//. For example, the sessions of //Night Knights// occur IC every day, in a child' |
* **GM:** Game Master or Game Moderator. Us! You might know the term ' | * **GM:** Game Master or Game Moderator. Us! You might know the term ' | ||
- | * **PC:** Player Character. You! The characters that //Night Knights// players create and represent in the fictional world. You will usually play the same PC every week through the course of the game, though you may switch | + | * **PC:** Player Character. You! The characters that //Night Knights// players create and represent in the fictional world. You will usually play the same PC every week through the course of the game, though you can talk to the GMs about swapping |
* **NPC:** Non-Player Character. Us again! Other characters in the //Night Knights// setting, who may appear at session (played by a GM), or just in turnsheets. NPCs present in the session may vary slightly week-to-week, | * **NPC:** Non-Player Character. Us again! Other characters in the //Night Knights// setting, who may appear at session (played by a GM), or just in turnsheets. NPCs present in the session may vary slightly week-to-week, | ||
* **PvE** and **PvP:** Terms to describe the nature of the obstacles and challenges your characters face, ' | * **PvE** and **PvP:** Terms to describe the nature of the obstacles and challenges your characters face, ' | ||
- | * **Turnsheet: | + | * **Turnsheet: |
* **Phys-rep: | * **Phys-rep: | ||
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//Night Knights// is broadly a freeform((or ' | //Night Knights// is broadly a freeform((or ' | ||
- | These sessions take place in a toybox - where the toys (your characters) are put away during the day while the child they protect is at school. The game is non-combat. In general, sessions are reserved for talking to other player characters and NPCs, in-session politics, and for planning the big actions you're going to take in turnsheets (more on this shortly!) | + | These sessions take place in a children' |
Most importantly: | Most importantly: | ||
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=====How does the game work?===== | =====How does the game work?===== | ||
- | Every two weeks on a Wednesday evening, players meet in [[when_and_where|a room in the Asian Cultural Centre]]. In character, these represent gatherings of teddy bears, plushies, and other toys as they plan on how to defend their child from the monsters under the bed. During these meetings, players will get to consult with each other and with various other interested parties. They will have to work out what threats will be present, and how to deal with them, as well as what opportunities there are to gather | + | Every two weeks on a Wednesday evening, players meet in [[when_and_where|a room in the Asian Cultural Centre]]. In character, these represent gatherings of the toys (you!) |
The time between meetings is one day of IC time and the time between sessions is two weeks of OC time. During this period, characters will have the opportunity to explore the house and gather useful materials, fight back against the monsters, make useful items, and more. The time between sessions is the period when your character has the most freedom to act - whether that's gaining knowledge or resources, taking on adventures against the monsters, or pursuing their personal goals. | The time between meetings is one day of IC time and the time between sessions is two weeks of OC time. During this period, characters will have the opportunity to explore the house and gather useful materials, fight back against the monsters, make useful items, and more. The time between sessions is the period when your character has the most freedom to act - whether that's gaining knowledge or resources, taking on adventures against the monsters, or pursuing their personal goals. | ||
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* The Setting pages: Your character can be aware of everything in this section. Every page has a bullet point summary written at the top if you just want to skim through! You'll probably want to look at TBC. | * The Setting pages: Your character can be aware of everything in this section. Every page has a bullet point summary written at the top if you just want to skim through! You'll probably want to look at TBC. | ||
* [[Intro to the Wiki System]]: If you are new to Society Games, and want to be brought up to speed on how the wiki works. | * [[Intro to the Wiki System]]: If you are new to Society Games, and want to be brought up to speed on how the wiki works. | ||
- | * [[Character Creation]]: When you want to start putting together your character for the game. | ||
* [[Style and Tone]]: To get some initial idea about the feel of the game, without reading through every page on the wiki. | * [[Style and Tone]]: To get some initial idea about the feel of the game, without reading through every page on the wiki. | ||
- | * [[Turnsheeting]]: | + | |
+ | |
introduction.1735582225.txt.gz · Last modified: 2024/12/30 18:10 by gm_mike