turnsheeting
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turnsheeting [2024/12/30 18:15] – created gm_mike | turnsheeting [2025/03/13 12:27] (current) – gm_tamsin | ||
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===== Summary ===== | ===== Summary ===== | ||
- | * A turnsheet period represents | + | * A turnsheet period represents |
* You have **two actions** during this time. | * You have **two actions** during this time. | ||
- | * One action | + | * One daytime |
- | * One action is yours to do whatever | + | * One nighttime action - Jordan and the family are asleep, it's dark, and the [[Monsters]] are coming. |
+ | * Between the daytime and nighttime | ||
* You can also **trade items**, and do some **minor actions** | * You can also **trade items**, and do some **minor actions** | ||
* Actions with a plan are more likely to go according to said plan; actions where you have relevant skills, quirks, and any other advantages are more likely to be successful. | * Actions with a plan are more likely to go according to said plan; actions where you have relevant skills, quirks, and any other advantages are more likely to be successful. | ||
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=== Writing Your Turnsheet === | === Writing Your Turnsheet === | ||
- | Turnsheets can be found on your user page towards the bottom. There will be a list of hyperlinks | + | Turnsheets can be found on your user page towards the bottom. There will be a list of " |
- | You will then be able to edit the page! The edit window will come with a template that you just have to fill in with what your character wants to do. **Please do not delete the headings and tags, or alter the formatting** - they help us work out what you're trying to do, and make the actions much easier to parse! (you can delete the 'A one sentence (OOC) description of...' etc bits though!) | ||
- | ==== Actions ==== | + | ==The Form== |
- | === Class Action === | + | If you click on the " |
- | In each turnsheet, you may take one action defined by your [[classes|class]]. | + | |
- | You can choose to change class as part of this action | + | Note that you cannot replace an already submitted turnsheet using this form - if you wish to use the form again for the same turnsheet, you will need to delete what has already been submitted - follow the steps below for editing |
- | The scope of each class action is defined | + | ==Manual Creation or Editing== |
+ | If you click on the " | ||
- | New classes may become available during | + | You will then be able to edit this page! The edit window will come with a template that you just have to fill in with what your character wants to do. **Please do not delete |
- | === Freeform Action | + | The same process can be used to edit an already submitted turnsheet (which you are allowed to do up to the usual turnsheet deadline). |
+ | |||
+ | ==== Actions ==== | ||
- | They can be anything | + | === Daytime === |
+ | In each turnsheet, | ||
- | Generally, anything that hangs together coherently as a single subject can be done with this action. If you are trying to do two things with wildly different scope within | + | === Nighttime === |
+ | Everyone in the house is asleep, so there' | ||
=== Writing Actions === | === Writing Actions === | ||
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== Traits, Resources & People Involved == | == Traits, Resources & People Involved == | ||
- | The most important part of any plan is having the resources to pull it off. In Night Knights, your character and equipment that has been made or scavenged grant you certain traits. Simply having a trait is not helpful unless you can exploit it as part of an action. “Throw my Animal Magnetism at X problem” is not a plan and won't get you very far, especially if X is an inanimate object. “Use my Animal Magnetism to persuade the squirrels in the garden to steal X and take it out of the house” is much better. | + | The most important part of any plan is having the resources to pull it off. In Night Knights, your character and equipment that has been made or scavenged grant you certain traits. Simply having a trait is not helpful unless you can exploit it as part of an action. “Throw my Animal Magnetism |
Positive traits which you are relying on for an action should be listed below that action. You can also list negative traits which you think are likely to come up in that action — this won't change how often your negative traits affect you((for better or for worse)), but it can make the GM's life easier. | Positive traits which you are relying on for an action should be listed below that action. You can also list negative traits which you think are likely to come up in that action — this won't change how often your negative traits affect you((for better or for worse)), but it can make the GM's life easier. | ||
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Note that if you pass items to someone else in emails or in session, you should also record that trade in your next turnsheet - this makes it much easier for the GM team to keep track of who has what. | Note that if you pass items to someone else in emails or in session, you should also record that trade in your next turnsheet - this makes it much easier for the GM team to keep track of who has what. | ||
- | You can only trade items that would make sense to pass over - e.g. you could trade a flashlight to someone | + | You can only trade items that would make sense to pass over - e.g. you could trade a flashlight to someone, but you could not trade your skill at lockpicking |
=== Minor Actions === | === Minor Actions === | ||
- | In addition, you have **minor actions**. Your character may need to pass on an item in their possession to someone else or receive an item from someone. Or you may get invited to parties. To register that your character is doing this, but without putting in the effort that a full action would imply, you can use a minor action. A minor action should be possible for the GMs to completely answer with no more than a sentence (and preferably just “you do this”). There' | + | In addition, you have **minor actions**. Your character may have minor tasks they wish to complete that would have no mechanical effect, such as watering plants, |
If your minor action is to accompany other players on their major actions (e.g. “I join the expedition to search for the Abominable Snowman”), | If your minor action is to accompany other players on their major actions (e.g. “I join the expedition to search for the Abominable Snowman”), | ||
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Example less appropriate minor actions: | Example less appropriate minor actions: | ||
* "I join the expedition to delve into the Depths Under the Bed and fight the horrors within" | * "I join the expedition to delve into the Depths Under the Bed and fight the horrors within" | ||
- | * This action would be time consuming and hazardous - your character can't reasonably go along without contributing to the party, so this should be part of your freeform | + | * This action would be time consuming and hazardous - your character can't reasonably go along without contributing to the party, so this should be part of your Night action. |
* "I use my Adorable Face to help MegaFighter with their attempt to charm the Things Beyond the Window" | * "I use my Adorable Face to help MegaFighter with their attempt to charm the Things Beyond the Window" | ||
* Your Adorable Face is an inherent part of your character, not an item you could trivially lend out to someone else, so using this trait to help in an action would require a full action. | * Your Adorable Face is an inherent part of your character, not an item you could trivially lend out to someone else, so using this trait to help in an action would require a full action. |
turnsheeting.1735582511.txt.gz · Last modified: 2024/12/30 18:15 by gm_mike