turnsheeting
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turnsheeting [2025/01/12 16:04] – gm_tamsin | turnsheeting [2025/03/13 12:27] (current) – gm_tamsin | ||
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* One daytime action - Jordan is at school, Dad is working in the office, you have an opportunity to act when there' | * One daytime action - Jordan is at school, Dad is working in the office, you have an opportunity to act when there' | ||
* One nighttime action - Jordan and the family are asleep, it's dark, and the [[Monsters]] are coming. | * One nighttime action - Jordan and the family are asleep, it's dark, and the [[Monsters]] are coming. | ||
+ | * Between the daytime and nighttime action is playtime. This is when Jordan has time to play with their toys, and a brief description of what happens will appear in the [[News]] every turn. This is also when Jordan has a chance to notice any changes or injuries to the toys. This means that if you are injured on the nighttime action, you have the next turn's daytime action to fix the damage to try to prevent Jordan from noticing. Note that playtime itself is not an action - Jordan will play the games that they want to, and players have no direct influence on this. | ||
* You can also **trade items**, and do some **minor actions** | * You can also **trade items**, and do some **minor actions** | ||
* Actions with a plan are more likely to go according to said plan; actions where you have relevant skills, quirks, and any other advantages are more likely to be successful. | * Actions with a plan are more likely to go according to said plan; actions where you have relevant skills, quirks, and any other advantages are more likely to be successful. |
turnsheeting.1736697845.txt.gz · Last modified: 2025/01/12 16:04 by gm_tamsin